2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(160 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Glass Cannon (high ramp, low draw)+-10
Tutors1
Draw engines1
Cantrips & burst draw1
No cards contributed significantly to this vector.
Synergy pieces1
Combat threats1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Speed88Mana base81Consistency8

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Artifacts Matter11 cards

11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Blink/Flicker6 cards

6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Lands Matter (Commander)1 cards

Commander synergizes with lands entering or leaving play.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.