Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(160 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks20
Other acceleration1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors1
Draw engines1
Cantrips & burst draw1
Value engines3
No cards contributed significantly to this vector.
Mana Acceleration (23 sources)+13ⓘ
Dual & shock lands2
Premium utility lands4
Utility lands3
Taplands11
Basic lands1
Plains+9
Synergy pieces1
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Speed88Mana base81Consistency8
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Lands Matter (Commander)1 cards
Commander synergizes with lands entering or leaving play.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.