Commander
7.5±0.5
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Medium confidence(620 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration1
Tutors4
Draw engines5
Cantrips & burst draw2
Recursion5
Value engines5
Counterspells4
Spot removal1
Board wipes1
Protection3
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands6
Taplands1
22 Combo(s) Detected (Consistency: 92%)+124ⓘ
Combat Damage Synergy: 2 evasion enablers+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces18
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats99Mana base84Consistency64
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Wizard Tribal42 cards
42 wizard creatures detected. Tribal synergies can create powerful board states.
Human Tribal22 cards
22 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos22 total
- Peregrine Drake+Deadeye Navigator
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Dualcaster Mage+Heat Shimmer
- Dualcaster Mage+Ghostly Flicker
- Naru Meha, Master Wizard+Ghostly Flicker
- Displace+Peregrine Drake+Archaeomancer
- Dualcaster Mage+Essence Flux
- Naru Meha, Master Wizard+Displace
- Dualcaster Mage+Displace
- Naru Meha, Master Wizard+Essence Flux