Miirym, Sentinel Wyrm

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(405 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
3 Combo(s) Detected (Consistency: 51%)+26
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 1 evasion enabler, 1 damage multiplier+25
Commander Synergy (1 groups)+8

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Threats93Mana base90Speed87

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Dragon Tribal23 cards

23 dragon creatures detected. Tribal synergies can create powerful board states.

Stompy / Big Mana23 cards

23 high-impact creatures. Ramp into massive threats that dominate the board.

Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos3 total