Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(249 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks9
Mana dorks1
Other acceleration1
Treasure generators1
Draw engines7
Cantrips & burst draw3
Value engines3
Counterspells1
Spot removal6
Graveyard hate2
Board wipes3
Stax & hate5
Other2
Two-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands5
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Win conditions3
Sacrifice outlets3
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base83Interaction78Speed55
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Discard7 cards
7 discard synergies. Empty opponents' hands while gaining value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.