Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence378 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks6
Land ramp7
Other acceleration1
Treasure generators1
Other acceleration5
Tutors1
Draw engines7
Cantrips & burst draw10
Recursion1
Value engines4
Synergy support1
Other1
Spot removal8
Graveyard hate2
Board wipes2
Stax & hate1
Protection10
Mana Acceleration+10ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
1 Combo Family+19ⓘ
Combo pieces2
Synergy pieces3
Win conditions7
Combat threats17
Sacrifice outlets1
Drain effects1
Token generators2
Enablers3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 (Bracket 3)+2-card combo + Speed 86→ Bracket 4
Markers
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2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Enchantress (Commander)17 cards
This deck synergizes with enchantments for card advantage and control.
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Voltron30 cards
30 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.