Commander
3.1±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(175 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration2
Treasure generators1
Cantrips & burst draw4
Wheels1
Scry & Surveil1
Recursion1
Value engines9
Other1
Spot removal13
Stax & hate1
Edict effects1
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Premium utility lands4
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Win conditions2
Combat threats20
Sacrifice outlets4
Drain effects2
Token generators2
Group slug1
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats91Mana base75Interaction56
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Vampire Tribal43 cards
43 vampire creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.