Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence450 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks2
Land ramp10
Treasure generators5
Commander Synergy+1ⓘ
Draw engines6
Cantrips & burst draw8
Value engines3
Control Strategy+30ⓘ
Counterspells2
Artifact/enchantment removal1
Spot removal4
Board wipes4
Stax & hate6
Protection8
Soft interaction1
Mana Acceleration+5ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands5
Utility lands8
Taplands1
Basic lands3
Tempo Control+16.4ⓘ
Combat Damage Synergy+11ⓘ
Synergy pieces2
Win conditions3
Combat threats2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History6 snapshots
Grade
Power6.3→6.3—
BracketB3→B3
Vectors
Velocity
86→86
—
Consistency
52→60
+8
Interaction
88→87
-1
Efficiency
90→90
—
Lethality
65→65
—
Card Changes
Added (2)
Removed (2)
Grade
Power6.3→6.3—
BracketB3→B3
Vectors
Velocity
87→86
-1
Consistency
50→52
+2
Interaction
88→88
—
Efficiency
90→90
—
Lethality
65→65
—
Card Changes
Added (1)
Removed (1)
Grade
Power6.2→6.3+0.1
BracketB3→B3
Vectors
Velocity
87→87
—
Consistency
55→50
-5
Interaction
85→88
+3
Efficiency
90→90
—
Lethality
59→65
+6
Card Changes
Added (2)
Removed (2)
Grade
Power6.4→6.2-0.2
BracketB3→B3
Vectors
Velocity
89→87
-2
Consistency
54→55
+1
Interaction
85→85
—
Efficiency
91→90
-1
Lethality
71→59
-12
Card Changes
Added (5)
Removed (5)
Grade
Power6.4→6.4—
BracketB3→B3
Vectors
Velocity
89→89
—
Consistency
56→54
-2
Interaction
85→85
—
Efficiency
90→91
+1
Lethality
71→71
—
Card Changes
Removed (1)
Grade
Power5.7→6.4+0.7
BracketB3→B3
Vectors
Velocity
87→89
+2
Consistency
52→56
+4
Interaction
82→85
+3
Efficiency
84→90
+6
Lethality
61→71
+10
Card Changes
Added (22)
Removed (15)