Scatter Shot

Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence389 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration7
Treasure generators1
Tutors8
Draw engines13
Cantrips & burst draw2
Recursion4
Value engines4
Control Strategy+18
Artifact/enchantment removal2
Spot removal6
Board wipes1
Stax & hate1
Protection7
Mana Acceleration+1
Mono-Color Powerhouse Lands+1
Fetchlands1
Utility lands6
Taplands1
Combat Damage Synergy+10
Synergy pieces1
Win conditions3
Combat threats7
Token generators2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 2 Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Voltron15 cards

15 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Artifacts Matter12 cards

12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.