5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence389 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration7
Treasure generators1
Tutors8
Draw engines13
Cantrips & burst draw2
Recursion4
Value engines4
Control Strategy+18ⓘ
Artifact/enchantment removal2
Spot removal6
Board wipes1
Stax & hate1
Protection7
Mana Acceleration+1ⓘ
Mono-Color Powerhouse Lands+1ⓘ
Fetchlands1
Utility lands6
Taplands1
Combat Damage Synergy+10ⓘ
Synergy pieces1
Win conditions3
Combat threats7
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 2→ Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron15 cards
15 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.