Commander
6.0±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(411 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks13
Land ramp2
Other acceleration4
Treasure generators2
Draw engines6
Cantrips & burst draw6
Recursion3
Value engines4
Counterspells2
Spot removal6
Land destruction2
Board wipes2
Stax & hate1
Protection4
Other1
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+11ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.8ⓘ
Combo pieces6
Win conditions7
Combat threats5
Token generators1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats94Speed87Mana base80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.