Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(303 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells13
Spot removal10
Stax & hate3
Protection3
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands1
Taplands8
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces14
Combat threats2
Token generators1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Interaction87Threats82Mana base81
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Counter Control14 cards
14 counterspells. Control the stack and protect your win conditions.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.