Commander
No commander provided2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence141 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration1
Low Land Count (29/34)+-13ⓘ
Tutors2
Draw engines4
Cantrips & burst draw12
Wheels1
Recursion2
Value engines13
Counterspells5
Spot removal6
Graveyard hate2
Stax & hate10
Protection4
Low Land Count (29/34)+-13ⓘ
Dual & shock lands1
+4
Utility lands1
+2
Taplands3
+2
+2
+2
Basic lands2
+16
+8
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces2
Synergy pieces18
Combat threats5
Sacrifice outlets1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.9 (Bracket 1)+2-card combo→ Bracket 3
Interaction73Threats72Consistency62
✓
Game changers 1
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Graveyard (Commander)23 cards
This deck uses the graveyard as a primary resource.
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Mill30 cards
30 mill effects. Empty opponent libraries or fuel your graveyard.
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Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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