Mill Deck

Commander
No commander provided
2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence141 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks2
2+2
3+1
Other acceleration1
2+5
Low Land Count (29/34)+-13
Tutors2
BB+1
2BB+3
Draw engines4
2+5
1UB+5
1UU+1
3UU+2
Cantrips & burst draw12
U+1
2+2
1U+2
1U+1
1U+1
1U+1
1UB+2
2U+2
1UB+2
2B+2
2UB+4
1U/B3UB+1
Wheels1
1UU+4
Recursion2
1BB+1
3UB+1
Value engines13
1+2
U+1
U+1
1U+5
UB+2
1U+1
1U+1
3U+5
UUBB+2
3UB+1
4UU+5
4UU+4
+1 more
Counterspells5
1U+6
1U+6
1UU+3
1UU+3
2UU+3
Spot removal6
B+1
1B+5
1U+1
1U+1
1BB+2
1U/B3UB+1
Graveyard hate2
0+4
3UB+4
Stax & hate10
1U+5
1U+1
BB+1
2B+2
1UU+1
1UU+1
2U+1
1UB+1
1UU+1
2UB+5
Protection4
B+1
2+6
1U+5
UU+2
Low Land Count (29/34)+-13
Dual & shock lands1
+4
Utility lands1
+2
Taplands3
+2
+2
+2
Basic lands2
+16
+8
1 Combo Family (1 lines, Consistency: 70%)+21
Combat Damage Synergy: 1 damage multiplier+4
Combo pieces2
3UU+1
6+1
Synergy pieces18
XU+2
B+1
U+1
1U+5
UB+2
1U+2
1U+1
1U+1
1U+1
3+1
2U+1
1UB+1
+6 more
Combat threats5
U+2
UU+2
1U+1
UB+1
3UB+2
Sacrifice outlets1
2B+4
Token generators1
4UU+4
Other1
1U+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.9 (Bracket 1)+2-card combo Bracket 3
Interaction73Threats72Consistency62
Game changers 1
2-card combo 1
Mass land denial — none
Extra turns — none

Themes3 total

Graveyard (Commander)23 cards

This deck uses the graveyard as a primary resource.

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Mill30 cards

30 mill effects. Empty opponent libraries or fuel your graveyard.

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Voltron8 cards

8 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Combos1 total

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