Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(227 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp3
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw1
Recursion2
Counterspells1
Spot removal10
Board wipes2
Stax & hate3
Protection4
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Tempo Control (lockout lethality)+7ⓘ
Token generators3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction83Mana base70Speed48
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.