Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(448 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana10
Mana rocks5
Mana dorks1
Treasure generators3
Tutors11
Draw engines5
Cantrips & burst draw2
Recursion1
Board wipes1
Stax & hate1
Mana Acceleration (16 sources)+6ⓘ
Utility lands5
Taplands6
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces3
Synergy pieces7
Win conditions1
Combat threats3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency95Threats91Speed89
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
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Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.