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Commander
6.0±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence422 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks5
Mana dorks1
Other acceleration2
Draw engines27
Cantrips & burst draw8
Wheels3
Recursion1
Value engines5
Counterspells6
Spot removal6
Stax & hate4
Protection2
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration+2ⓘ
Utility lands5
Taplands2
Basic lands1
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
2 Combo Families+21ⓘ
Combo pieces5
Synergy pieces12
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Group Hug10 cards
10 group hug effects. Help everyone while secretly advancing your plan.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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