Hakbal of the Surging Soul

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(351 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Commander Synergy (1 groups)+4
Fast mana1
Other acceleration1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15
Commander Synergy (1 groups)+9
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 6 evasion enablers, aristocrats engine+25
Commander Synergy (1 groups)+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Mana base76Interaction74Threats74

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Merfolk Tribal31 cards

31 merfolk creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.