Commander
1.0±0.65
Jank / unfocused
Little strategic cohesion; mana and card quality are very inconsistent.
Medium confidence(-29 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (50% CMC 5+)+-10ⓘ
Mana rocks2
Other1
Commander Synergy (1 groups)+1ⓘ
Low Land Count (14/35)+-53ⓘ
Tutors1
Draw engines1
Value engines1
Spot removal2
Board wipes2
Protection1
Low Land Count (14/35)+-53ⓘ
Basic lands3
+5
+4
+5
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Combat threats2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.0 → Bracket 1
Threats26Interaction25Speed6
Right at the Bracket 1 threshold
2.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Stompy / Big Mana5 cards
5 high-impact creatures. Ramp into massive threats that dominate the board.
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Graveyard (Commander)1 cards
This deck uses the graveyard as a primary resource.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.