Commander
6.4±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(444 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks5
Mana dorks2
Other acceleration3
Treasure generators1
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Tutors6
Draw engines7
Cantrips & burst draw6
Wheels1
Recursion4
Value engines6
Counterspells5
Spot removal9
Artifact/enchantment removal1
Stax & hate6
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands3
Utility lands13
Taplands5
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces3
Combat threats7
Drain effects5
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base94Consistency93Interaction86
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter21 cards
21 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Vehicles11 cards
11 vehicles. Crew your way to victory with artifact creatures.