MonoGreen Stompy

2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(140 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+34
Mana Acceleration (13 sources)+3
Basic lands1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
Mana base70Threats60Consistency52

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Voltron (Commander)11 cards

This deck is built around equipping or enchanting the commander for commander damage.

Stompy / Big Mana28 cards

28 high-impact creatures. Ramp into massive threats that dominate the board.

+1/+1 Counters10 cards

10 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.