Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(425 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Land ramp4
Other acceleration2
Draw engines12
Cantrips & burst draw1
Recursion5
Value engines3
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands2
Utility lands10
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Combo pieces2
Synergy pieces1
Win conditions3
Combat threats6
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base87Consistency81Threats81
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.