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Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence476 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy+4ⓘ
Fast mana2
Mana rocks6
Land ramp1
Tutors1
Draw engines4
Cantrips & burst draw8
Recursion3
Value engines11
Counterspells4
Spot removal13
Board wipes2
Protection7
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands5
Basic lands2
8 Combo(s) Detected (Consistency: 55%)+46ⓘ
Commander Synergy+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces10
Synergy pieces6
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
0.1 above Bracket 3 ceiling (7)
1.9 below Bracket 5 threshold (9)
This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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