Krenko, Mob Boss

Commander
2.9±1.25
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Low confidence137 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Low Land Count−3
No cards contributed significantly to this vector.
Mono-Color Mana Base+71
Mono-Color Powerhouse Lands+2
Low Land Count−3
5 Combo Families+27
Combat Damage Synergy+25
Commander Synergy+23
Combo pieces7

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.9 (Bracket 1)+2-card combo 2 Bracket 3
2-card combo 2
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes4 total

Tribal (Commander)1 cards

This deck is built around creature type synergies.

Goblin Tribal22 cards

22 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos9 total

  • 2-card combos · 2
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • 3-card combos · 7
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    3 setup prereqs
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    1 setup prereq