Commander
2.9±1.25
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Low confidence137 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Low Land Count−3ⓘ
No cards contributed significantly to this vector.
Mono-Color Mana Base+71ⓘ
Mono-Color Powerhouse Lands+2ⓘ
Low Land Count−3ⓘ
5 Combo Families+27ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+23ⓘ
Combo pieces7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.9 (Bracket 1)+2-card combo 2→ Bracket 3
Markers
Learn more →✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Tribal (Commander)1 cards
This deck is built around creature type synergies.
Goblin Tribal22 cards
22 goblin creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,