Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(395 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp1
Other acceleration6
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines9
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal4
Board wipes5
Stax & hate5
Mono-Color Mana Base (no fixing needed)+27ⓘ
Premium utility lands1
Utility lands2
Basic lands1
Plains+29
Combat Damage Synergy: token swarm strategy, 6 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces4
Win conditions4
Combat threats6
Token generators7
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats93Interaction84Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Angel Tribal31 cards
31 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.