3.8±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(253 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks5
Treasure generators6
Commander Draw Engine (Shadow the Hedgehog provides card draw)+10ⓘ
Low Land Count (30/31)+-3ⓘ
Draw engines1
Cantrips & burst draw8
Recursion1
Value engines2
Spot removal8
Graveyard hate1
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (30/31)+-3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands2
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Synergy pieces9
Win conditions2
Combat threats1
Drain effects1
Reanimation6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats85Speed76Mana base75
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.