Commander
No commander provided5.0±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(309 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp1
Other acceleration1
Draw engines7
Cantrips & burst draw3
Recursion7
Value engines5
Other1
Spot removal6
Board wipes2
Stax & hate1
Protection2
Dual & shock lands1
Premium utility lands3
Utility lands7
Taplands5
3 Combo Families (3 lines, Consistency: 40%)+24ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine+22ⓘ
Combo pieces4
Synergy pieces3
Win conditions3
Combat threats7
Sacrifice outlets7
Drain effects3
Token generators6
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats97Mana base65Consistency53
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal33 cards
33 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain32 cards
32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.