5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence401 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp4
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines2
Cantrips & burst draw4
Scry & Surveil2
Recursion14
Value engines4
Synergy support1
Counterspells4
Spot removal6
Graveyard hate2
Board wipes1
+2
Stax & hate1
Dual & shock lands8
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+6
+4
+5
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces14
Win conditions2
Combat threats1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency87Threats85Mana base81
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)23 cards
This deck uses the graveyard as a primary resource.
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Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.