HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WR

Feather, the Redeemed

viapasted list·Updated 22 days ago·33 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence154 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana2
Mana rocks4
Treasure generators1
Other4
Commander Synergy+3ⓘ
Cantrips & burst draw13
Recursion3
Value engines5
Spot removal8
Board wipes1
Protection12
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands2
Taplands3
Basic lands2
Combat Damage Synergy: token package, 9 damage multipliers+25ⓘ
Synergy pieces3
Win conditions1
Combat threats21
Damage multipliers2
Other2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron15 cards

15 equipment/auras. Stack these on your commander for one-shot commander damage kills.

,,,,
Burn11 cards

11 damage dealers. Burn opponents down with direct damage.

,,,,
+1/+1 Counters10 cards

10 counter synergies. Grow your creatures over time for massive threats.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.