Commander
6.3±0.7
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
Low confidence(443 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp3
Commander Draw Engine (Ephara, God of the Polis provides card draw)+15ⓘ
Tutors9
Draw engines2
Cantrips & burst draw1
Value engines3
Other2
Counterspells4
Spot removal9
Board wipes5
Protection5
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands9
Dual & shock lands2
Premium utility lands1
Utility lands14
Taplands7
Tempo Control (lockout lethality)+12.8ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base93Interaction91Consistency84
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.