Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(441 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Land ramp3
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines3
Control Strategy Bonus (24 interaction cards)+30ⓘ
Counterspells6
Spot removal11
Graveyard hate3
Board wipes2
Stax & hate4
Edict effects1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands2
Utility lands2
Taplands12
Tempo Control (lockout lethality)+18ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
1 extra turn effect+5ⓘ
Synergy pieces2
Win conditions2
Drain effects1
Token generators1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction97Mana base74Consistency66
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Stax7 cards
7 stax pieces. Tax and restrict opponents' resources while breaking parity.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.