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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence455 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks4
Land ramp4
Treasure generators2
Low Land Count−20ⓘ
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Value engines4
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate1
Two-Color Mana Base (no fixing needed)+32ⓘ
Two-Color Powerhouse Lands (3)+16ⓘ
Mana Acceleration+3ⓘ
Low Land Count−20ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands2
Basic lands2
10 Combo(s) Detected (Consistency: 34%)+46ⓘ
Combat Damage Synergy: token package, 2 token doublers, aristocrats engine+25ⓘ
Combo pieces12
Synergy pieces9
Win conditions1
Combat threats2
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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