Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp9
Other acceleration3
Treasure generators1
Draw engines5
Cantrips & burst draw3
Recursion15
Value engines5
Counterspells1
Spot removal5
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands9
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces1
Synergy pieces10
Combat threats1
Sacrifice outlets1
Drain effects1
Reanimation5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency86Mana base83Threats80
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator20 cards
20 graveyard synergies. Use your graveyard as a second hand.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.