Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(352 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana7
+7
Mana rocks2
Other acceleration1
Treasure generators5
Other3
Draw engines4
Cantrips & burst draw5
Value engines4
Control Strategy Bonus (17.4 interaction cards)+30ⓘ
Counterspells1
Spot removal3
Artifact/enchantment removal1
Board wipes3
Stax & hate9
Protection7
+1
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
+4
+4
Utility lands6
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands1
+25
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
2 Combo Families (2 lines, Consistency: 36%)+20ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces5
Win conditions9
Combat threats5
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats94Speed80Interaction70
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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