Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp2
Commander Draw Engine (The Watcher in the Water provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw10
Wheels2
Recursion1
Value engines3
Counterspells7
Spot removal8
Graveyard hate1
Stax & hate2
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands4
Basic lands1
Island+32
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces5
Combat threats2
Sacrifice outlets2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency86Threats86Interaction83
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.