Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(517 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana dorks11
Land ramp7
Other acceleration1
Treasure generators1
Tutors3
Draw engines8
Cantrips & burst draw4
Value engines3
Spot removal10
Board wipes1
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (20 sources)+10ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands12
5 Combo(s) Detected (Consistency: 85%)+41ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 2 haste enablers, 4 evasion enablers+25ⓘ
Commander Synergy (2 groups)+15ⓘ
Combo pieces6
Synergy pieces3
Win conditions5
Combat threats3
Drain effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats96Speed89Mana base87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal34 cards
34 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.