Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(296 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration4
Tutors2
Draw engines4
Cantrips & burst draw4
Recursion3
Value engines3
Spot removal6
Graveyard hate1
Board wipes4
Stax & hate1
Edict effects1
Protection2
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Premium utility lands1
Utility lands2
Taplands1
Basic lands1
Swamp+31
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces10
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats86Mana base70Interaction60
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.