Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(346 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp8
Other acceleration2
Draw engines6
Cantrips & burst draw6
Recursion3
Spot removal5
Board wipes1
Stax & hate3
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands6
Dual & shock lands5
Premium utility lands3
Utility lands4
Taplands10
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces3
Win conditions3
Combat threats2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base92Consistency71Threats68
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Sagas17 cards
17 sagas. Multi-chapter enchantments for incremental value.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.