Commander
8.6±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(585 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana22
Mana rocks4
Land ramp1
Other acceleration3
Treasure generators2
Other2
Extra turns redundancy (4 effects)+8ⓘ
Tutors7
Cantrips & burst draw5
Value engines1
Counterspells4
Spot removal4
Stax & hate2
Protection3
Other1
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (30 sources)+15ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands4
Utility lands3
Taplands1
3 Combo Families (3 lines, Consistency: 90%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 13 extra combats, 3 haste enablers, 1 damage multiplier+25ⓘ
4 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+4.3ⓘ
Synergy pieces13
Win conditions1
Combat threats2
Extra turns2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 8.6 → Bracket 5
Speed98Mana base95Threats94
0.1 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓2-card combo
✓
Extra turns (4)
✕Mass land denial — none
Themes5 total
Combo (Commander)18 cards
This deck is built around assembling infinite combos or combo finishes.
Tap / Untap16 cards
16 tap/untap synergies. Generate extra value from activated abilities.
Extra Combats13 cards
13 extra combat effects. Attack multiple times per turn.