Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence377 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Other acceleration2
Treasure generators4
Tutors1
Draw engines7
Cantrips & burst draw8
Recursion5
Value engines6
Counterspells5
Spot removal14
Stax & hate2
Protection6
Fetchlands5
+8
+8
+8
+7
+5
Dual & shock lands6
+6
+6
+6
+5
+5
+5
Premium utility lands6
+5
+5
+5
+5
+4
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands3
+2
+2
+5
Other1
2 Combo Families (2 lines, Consistency: 55%)+23ⓘ
Combat Damage Synergy: 1 extra combat, 1 damage multiplier+10ⓘ
Combo pieces3
Synergy pieces6
Win conditions3
Combat threats2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base92Consistency85Interaction85
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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Clones6 cards
6 clone effects. Copy the best threats on the battlefield.
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