Rayami, First of the Fallen

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana1
Mana dorks1
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands1
Basic lands3
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+21
Sacrifice outlets2
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Consistency59Mana base54Speed49

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Deathtouch12 cards

12 deathtouch synergies. Small creatures that kill anything they touch.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.