Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp5
Tutors6
Draw engines1
Cantrips & burst draw8
Value engines1
Counterspells3
Spot removal5
Board wipes1
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands1
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+21ⓘ
Synergy pieces5
Combat threats3
Sacrifice outlets2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Consistency59Mana base54Speed49
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Deathtouch12 cards
12 deathtouch synergies. Small creatures that kill anything they touch.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.