Commander
3.3±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(196 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Draw engines3
Cantrips & burst draw2
Recursion2
Spot removal3
Graveyard hate2
Stax & hate3
Two-Color Mana Base (no fixing needed)+37ⓘ
Utility lands2
Taplands2
Combat Damage Synergy: aristocrats engine+8ⓘ
Win conditions1
Combat threats2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Interaction41Threats36
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Hatebears9 cards
9 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.