Commander
No commander provided5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(393 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks2
Mana dorks2
Land ramp2
Other acceleration1
Treasure generators5
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines2
Counterspells1
Spot removal10
Artifact/enchantment removal1
Board wipes3
Stax & hate4
Fetchlands5
Dual & shock lands7
Premium utility lands3
Utility lands10
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats7
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats96Mana base90Interaction88
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy33 cards
33 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Cat Tribal10 cards
10 cat creatures detected. Tribal synergies can create powerful board states.