The Charge of the Weenies

7.9±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(534 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+7
Two-Color Powerhouse Lands (1)+5
Low Land Count (28/32)+-10
Fetchlands1
Premium utility lands3
Basic lands2
5 Combo Families (5 lines, Consistency: 90%)+42
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 extra combats, 2 haste enablers, 5 evasion enablers, aristocrats engine, 3 damage multipliers+25
Win conditions2
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.9 → Bracket 4
Threats97Interaction93Consistency76

1.4 above Bracket 3 ceiling (6.5)

0.6 below Bracket 5 threshold (8.5)

Mass Land Denial are present, but your power level already places this deck in Bracket 4.

Mass land denial (1)
Game changers — none
2-card combo — none
Extra turns — none

Themes6 total

Tokens (Commander)18 cards

This deck generates and leverages a wide board of creature tokens.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Lifegain12 cards

12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos5 total