Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence437 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana7
Mana rocks2
Other acceleration1
Tutors5
+4
Draw engines6
Cantrips & burst draw2
Scry & Surveil2
Recursion4
+3
+1
Value engines2
Synergy support2
Spot removal5
Protection10
Two-Color Powerhouse Lands+4ⓘ
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands3
+5
+4
+2
Utility lands13
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+8
+8
6 Combo Families+48ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+1ⓘ
Combo pieces15
Synergy pieces7
+3
Combat threats5
Sacrifice outlets1
Drain effects3
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.7+2-card combo 7→ Bracket 3
1.7 above Bracket 2 ceiling (5)
0.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 7
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters13 cards
13 counter synergies. Grow creatures over time for massive threats.
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