Eirdu, Carrier of Dawn

Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence437 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8
Fast mana7
1+10
B+7
B+6
B+1
BB+1
3+5
3+4
Mana rocks2
2+6
2+5
Other acceleration1
3W+9
Tutors5
1B+8
1BB+5
2/B2/B2/B+3
1BBB+8
+4
Draw engines6
1W+5
2+5
BBB+10
1BB+5
2BB+5
3B+1
Cantrips & burst draw2
W+1
2B+2
Scry & Surveil2
B+3
2B+2
Recursion4
1B+1
4+2
+3
+1
Value engines2
2B+1
2WB+1
Synergy support2
1W+2
2BB+1
Spot removal5
WB+5
WB+5
1W+5
1W+4
1WB+2
Protection10
W+2
W+2
W+2
W+1
2+6
2+4
2+2
3+3
2WW+1
3WW+2
Two-Color Powerhouse Lands+4
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands3
+5
+4
+2
Utility lands13
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+8
+8
6 Combo Families+48
Combat Damage Synergy+8
Commander Synergy+1
Combo pieces15
B+8
2+11
1B+9
WB+8
1B+7
1W+3
3+11
2B+9
2B+7
3+7
3+6
2BB+9
2BB+4
4+3
2WB
Synergy pieces7
B+1
2+8
WB+3
BB+1
3+8
2B+2
+3
Combat threats5
1+1
1B+2
1B+1
1W+1
2B+1
Sacrifice outlets1
3B+1
Drain effects3
WB+2
BBB+2
2B+2
Token generators1
3WW+2
Other1
1W+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.7+2-card combo 7 Bracket 3

1.7 above Bracket 2 ceiling (5)

0.3 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
2-card combo 7
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes5 total

Aristocrats (Commander)17 cards

This deck generates value from sacrificing and recurring creatures.

,,,,
Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
+1/+1 Counters13 cards

13 counter synergies. Grow creatures over time for massive threats.

,,,,

Combos33 total

  • +
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++