Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(585 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Tutors4
Draw engines5
Cantrips & burst draw2
Recursion5
Value engines5
Counterspells4
Spot removal1
Board wipes1
Protection3
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands6
Taplands1
20 Combo(s) Detected (Consistency: 92%)+115ⓘ
Combat Damage Synergy: 2 evasion enablers+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces17
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats99Mana base84Consistency67
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Wizard Tribal34 cards
34 wizard creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Combos20 total
- Peregrine Drake+Deadeye Navigator
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Dualcaster Mage+Heat Shimmer
- Dualcaster Mage+Ghostly Flicker
- Naru Meha, Master Wizard+Ghostly Flicker
- Displace+Peregrine Drake+Archaeomancer
- Dualcaster Mage+Essence Flux
- Naru Meha, Master Wizard+Displace
- Dualcaster Mage+Displace
- Naru Meha, Master Wizard+Essence Flux