Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence192 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks4
Other acceleration5
Commander Synergy (1 groups)+1ⓘ
Draw engines7
Cantrips & burst draw6
Recursion3
Other2
Spot removal10
Board wipes4
Stax & hate1
Protection6
Fetchlands3
+5
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands1
+2
Taplands3
+3
+2
+2
Basic lands2
+17
+7
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+12ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces2
Combat threats7
Sacrifice outlets1
Drain effects2
Token generators3
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base65Interaction56Threats55
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.