Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(234 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks3
Mana dorks3
Land ramp2
Other acceleration3
Cantrips & burst draw2
Wheels1
Value engines1
Spot removal6
Board wipes4
Stax & hate2
Protection2
Other2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands8
3 Combo(s) Detected (Consistency: 22%)+21ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+18ⓘ
Combo pieces4
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats84Mana base77Interaction65
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.