Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(421 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks4
Land ramp3
Other acceleration2
Treasure generators2
Tutors2
Draw engines7
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal4
Graveyard hate2
Board wipes3
Stax & hate1
Edict effects3
Protection3
Mono-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands1
Utility lands6
Taplands1
Basic lands1
Swamp+28
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces11
Win conditions3
Combat threats1
Drain effects1
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats93Interaction83Speed71
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.