Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(314 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana7
Mana rocks1
Other acceleration2
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw13
Counterspells1
Spot removal10
Artifact/enchantment removal1
Stax & hate3
Protection4
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands1
Combat Damage Synergy: 3 haste enablers, 3 damage multipliers+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces1
Win conditions6
Combat threats3
Drain effects9
Token generators2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Threats90Consistency75Mana base75
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn26 cards
26 damage dealers. Burn opponents down with direct damage.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.