Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(427 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks4
Treasure generators2
Commander Draw Engine (Emet-Selch, Unsundered provides card draw)+15ⓘ
Tutors3
Draw engines13
Cantrips & burst draw4
Wheels1
Recursion5
Value engines2
Counterspells5
Spot removal7
Board wipes3
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands6
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Tempo Control (lockout lethality)+9.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces10
Win conditions1
Reanimation1
Clone effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency92Mana base89Interaction85
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Mill7 cards
7 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.