Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp4
Treasure generators2
Tutors2
Draw engines6
Cantrips & burst draw7
Recursion8
Value engines4
Spot removal3
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands3
Utility lands11
Taplands6
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Synergy pieces9
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects1
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base88Threats86Consistency78
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.