Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(532 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks8
Treasure generators1
Tutors4
Draw engines2
Cantrips & burst draw5
Recursion3
Value engines1
Counterspells2
Spot removal8
Board wipes5
Stax & hate1
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands9
Dual & shock lands9
Premium utility lands5
Taplands3
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, 3 damage multipliers+25ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Mana base97Speed91Interaction90
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.